While at GarageGames I had the awesome opportunity to put together a 2d demo to showcase the power of the Torque Game Builder on the show floor at the Game Developer's Conference 2006.
Under the guidance of Joe Maruschak, I started the animation process in rough pencil sketch, later to be colored animations.
 
     
 
I was also responsible for the painting of the scenes and world objects, which were originally hand drawn by Lance Bass. Lance provided scans of his awesome line work, from there I painted each object in a consistent theme.
Here you can see the rough and final of the damage animation.
 
     
 
In this shot you can see Mighty Fist winding up for a punch while the thug simultaneously throws his knife.
Here you can see the rough and final of Mighty Fist's punch animation.
 
     
 
Mighty Fist jumps through the air.
Here you can see the rough and final of the Jump Animation.