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While
at GarageGames I had the awesome opportunity to put
together a 2d demo to showcase the power of the Torque
Game Builder on the show floor at the Game Developer's
Conference 2006. |
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Under
the guidance of Joe Maruschak, I started the animation
process in rough pencil sketch, later to be colored
animations. |
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I
was also responsible for the painting of the scenes
and world objects, which were originally hand drawn
by Lance Bass. Lance provided scans of his awesome line
work, from there I painted each object in a consistent
theme.
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Here
you can see the rough and final of the damage animation. |
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In
this shot you can see Mighty Fist winding up for a punch
while the thug simultaneously throws his knife. |
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Here
you can see the rough and final of Mighty Fist's punch
animation. |
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Mighty
Fist jumps through the air. |
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Here
you can see the rough and final of the Jump Animation.
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